B/=Breadman (Friend Tekken Streamer)
*Differentiated when two speak and overlap Well Lowhigh’s movements are really good,
and he can punish him with 3+4 when Chikurin misses something like a jab df 1 and Law can also try a d 4 Flash Kick
when it comes to close range fight High kick, didn’t work and Low high is actually getting in first!
but the 1,1,1+2,1 counter hit takes place But as you said a while ago,
it is very difficult to deal with Leroy at close range fight B/ How did he parry that?
D/ How did he even try to? D/ That was an insane decision for sure,
since he could have died if it was a Flash Kick
B/ That’s right, and his decision was incredible! Well now because of the low parry Chikurin showed,
Lowhigh should be more careful when he gets in the next time B/ Yeah, he’s gonna hesitate between df 1 and low kicks,
when he needs to use them for finish!
D/ He should be choosing the df 1 as the safest way,
but that might be vulnerable to side step counter or 1,1,1+2,1 of Lerory D/ The pressure, but doesn’t work
B/ df 1? low? B/ Oh, he dodge the Fusion.. wow!
nice parry That’s gonna result him to used the d 3 instead!
Then that’s gonna be low parried as well! B/ Chikuirn is forcing low high to choose between the two!
D/ yeah, he keeps pressuring Lowhigh mentally! B/ The 2nd hit, and it has a punish on block
D/ He has to think about the parry, and WOW!!! “Are you forcing me to choose between middle and low?
I’m the one forcing you to choose one” D/ and he made the right choice, which resulted to his victory!
B/ and the 3+4 punish!
This is exactly what I said a while ago that Lowhigh can punish whatever Chikurin misses on the air! That was a nice punish,
and maybe that’s the why Lowhigh chose Law and play so,
to prevent any poking moves that Chikurin makes to prevent Lowhigh from getting in! The db 1,1+2, but it didn’t hit He keeps damaging Chikurin,
but even though he takes the plus frames… aw D/ Well the ff 2 is quite a quick move, I guess it’s a 14f move
B/ It’s my first time to see that move for today Well Mr. Breadman, you used it while you play against Chikurin,
but it’s his first time to use it D/ Chikurin is slowly drawing out his secret moves
B/ which means he knows that Lowhigh is a very strong opponent! Well the combo is difficult at this angle though B/ That was a weak combo
D/ Ahh, he tried to stomp and tried to do mix up with ff 1+2 and Hell Sweep maybe,
but it didn’t even hit! One last hit? It’s scary to choose the low kick,
it’s scar…. awwawww B/ Did he respond to the 1st counter hit?
D/ Well he should have expected Chikurin to low parry
and used the 1st hit of storm.. wait
why does that move work in that way? B/ Well this is..
D/ That was a non sense
B/ Well both moves have jumping status I guess haha The low, and the 1,1,1+2,1 B/ and 1,1 itself has no punish even when blocked!
D/ and I guess Lowhigh is aware of the fact that
the 3rd hit of 1,1,1+2,1 can be crouched,
from the match of Gura vs Chikurini He’s flying away, and is he gonna use a homing move?
oh it’s a dash uppercut Lowhigh is an expert with using uppercut at perfect angle,
so Chikurin should be careful when he side steps He came closer to Lowhigh,
and waited while crouching as if he knew the uppercut will be missed Oh, he still has a chance x 2
Any lucky punch? or sliding? Sliding? Plus frame? Ah!! one last! D/ That’s impossible
B/ That was insane Well Chikurin also made some mistakes,
he could not punish the Hammer of Law even though it missed few times B/ Now they are on the map with wall
D/ the 1,2,2! Chikurin loves d 1+2, but he should be careful of the
high kick(4) of Lowhigh, since he will try to aim for the one counter hit And Lowhigh has a decent amount of knowledge about Leroy,
so he may just dodge the d 1+2 and punish it B/ Ahh, the b 1+2!
D/ He loves that move
He uses the b 1+2 several times, and Hammer? And I can see that the Hammer of Lowhigh is used at such right times,
he shows the sliding step and WOW! B/ Lowhigh expected Chikurin to side step after taking the plus frame!
D/ He should carry himi to the wall! Oh, that move is strong Yeah it was the finish,
and that was a good choice since it has a 2nd hit middle even after the block Lowhigh intentionally makes such annoying movements
right in front of Chikurin, just like this B/ He’s taunting Chikurin to do something!
D/ and he’s gonna counter hit with the 4! That was a bound His old habit The homing move He’s only using the 1st hit D/ wait, what?
B/ He tried to punish that, but got counter hit by the 3rd hit! Chikurin keeps trying to punish such moves with multiple hits,
whenever he sees the 2nd hit coming out B/ and that will confuse Lowhigh to think of Chikurin’s punish timing,
D/ and the Flash Kick hits! Well this doesn’t get a wall combo,
but Lowhigh is still having a high HP advantage! A Stick may appear, and he knows it! He back dashed right after he blocked the 1st hit of the stick,
since it would just get blocked even when it’s not dodged! And he was almost at the edge of the stick’s range,
which means that he kinda tempted Chikurin to use the stick! B/ He’s like “Use it, then I’ll punish it!”
D/ This is Lowhigh, the guy who Chikurin keeps having eye on! He’s trying to get out from the wall,
but he is prevented! B/ The wall combo,
D/ Hammer? The pressure! B/ Ahh! that was a perfecft 14f punish!
D/ Nice punish and combo It was possible, because he’s “Lowhigh” The 2,2 He keeps giving pressures,
but he should be more careful about the high kick as well! That was an awesome high kick counter hit! D/ He was too careless to get in like that!
B/ and the 10 hit combo Chikurin keeps using the d 1+2 after a slight delay,
but he has to use it right at the exact timing or just stop using it B/ Lowhigh is the one counter hitting the d 1+2 of Leroy for now
D/ and he should prevent the Sliding of Lowhigh! Chikurin should not let Lowhigh to get out from the wall with Sliding! Btw it’s quite different to the match vs Gura,
Chikurin cannot make a meaningful pressure
when he drove the opponent to the wall! That’s right, since Lowhigh’s movements and ability to dog fight
prevents Chikurin’s pressure methods, and his Character is Law as well! Good patience, and WOW!!!!!! B/ Did the two plan this scene before the game?
D/ I think so, they planned a Tekken Movie That a really “Lowhigh” Rage Arts, but now he takes it Well this combo should be very painful,
but Chikurin is now being cautious of Lowhigh’s movements of getting out from the wall! Well that was a nice move to deal with 1,1,1+2 of Leroy,
but Lowhigh told me before that it’s difficult to counter hit d 2,3,
since the later delay of the 1,1,1+2 is really short But that was surely a good try,
and I can see that Lowhigh prepared a lot for this fight! To the wall, one two three four,
and is it a homing move? It was, but blocked D/ He should be tempted to use the Sliding, but uppercut?
B/ He counter hit the uppercut instead I think Lowhigh knows the time when Chikurin “hesitates” Chikurin keeps moving after a slight delay,
but Lowhigh moves right at the exact timing for the counter hit B/ How did he do that?
D/ How many side steps do you need more, Lowhigh? D/ The throw again,
B/ One chance, you’re dead!
D/ He’s using it to distract! D/ It’s a good thing if the throw works,
but doesn’t matter even if not
B/ but he now takes the d 1+2 counter hit,
and is he dead..? D/ He’s dead x 4
B/ Oh yeah, that’s right one, two, three and four coins That move can break up to 4 balls(?) D/ He now has no source of lust
B/ The d 1+2 counter again~ B/ and another big combo!
D/ Maan, the coins! D/ This hurts too much!
B/ and the 1,1,1+2,1! He’s out of HP now! Chikurin doesn’t have to hurry,
he just needs to use the double low or middle homing move for the finish! The 1,1,1+2,1 counter!!!! That move is SO OP That move has no punish till the 2nd hit block,
and everything is guaranteed when counter hit
So Chikurin keeps using 1,1 infinite times without risks! D/ The player can also respond to the move when it’s a counter hit,
just like the 1,1,2 of Mishima characters!
B/ and there is only a 10f punishi even when the 3rd hit is blocked! D/ Chikurin now keeps defending the pressure!
B/ He tried to parry the Hammer! D/ Lowhigh used the sliding, and ahhh!!!
B/ As I said, 3+4 of Law is the Key to deal with Leroy Nice punish combo, and one last? The 1,1,1+2,1,
and he needs to use the Stick now! D/ He needs to hit the Stick to win, but it’s too hard!
B/ and that was a really nice decision by Lowhigh B/ Chikurin was thinking of overcoming the HP gap,
and using 1,1,1+2,1 after the d 1+2 wasn’t enough for that
D/ He had to dash for moves with more returns,
just like the Flying Wheel or Hell Sweep! D/ But Lowhigh did a nice cut-off!
B/ As if he knew what Chikurin’s gonna do B/ Hammer? Wow, that was a perfect punish
right after he saw the low kick missed
D/ it’s enough to get to the wall! The Side Kick Combo! The damage is similar to that of Leroy! B/ The enemy is Leroy, and he should not loosen himself!
D/ That’s right and what is he gonna do.. wow That was a +-0f, but Lowhigh used the df 1
since he expected the next move of Chikurin Chikurin should pay more attention to such situation like that,
and counter hit Lowhigh with fast frame moves instead! D/ He should use them!
B/ He’s not using them andthat’s why Low keeps taking the advantage
Oh it’s Law’s parry Nice parrry D/ The Flash Kick!
B/ and that’s a poor punish!
D/ that’s because of the 2nd hit of the Flash Kick D/ He put a delay there
B/ that was intentional, and he counter hit Lowhigh this time and the df 1 D/ As I said, he should be more careful of the 4.. wow he knew it
B/ isn’t that a plus frame when the 2nd hit? D/ It is, but..
B/ I don’t understand why that move counter hits everything
D/ and the parry! Both sides are trying to make the opponent to crouch nby using the Hammer! B/ Both uses Hammer, but Law’s Hammer isn’t good as Leroy!
LOL Well Leroy has all sort of upper class moves,
just like the upper class of Bryan’s Flying Wheel the ff 2, and the punish missed! Oh, plus frame? Uhhh, one last hit? B/ Ahh, he finished with the low middle
D/ Well Leroy’s ff 2 is a 14f move that is good to use for lucky punch,
and the guard back made it even more difficult to punish it! Oh, the stick! He blocked it, and he blocked the low high too.. ahh! D/ Oh he knew it
B/ He figured out what Chikurin was about to do D/ Well it is an absolute rule among the Pro Gamers,
that you shouldn’t use the same strategy twice
B/ That’s right, you have to change it once you used it D/ Even you Breadman, you used the Stick->Hell Sweep pattern twice
and had it blocked!
D/ I clearly saw it! B/ Well I wanted to over the HP gap so fast.. haha!
D/ that was a greedy mind state, and that resulted to defeat! B/ The player should be patient all the time, and the Hammer!
D/ Ahhh.. it’s 1:3! Well the safest choice while crouching was to side step and guard as fast as possible,
but such moves faster than the move may catch him up like now! Law had huge plus frames, so it was hard to dodge the homing move B/ Wow, Law’s low high has a small jump status
and that the Flying Wheel hit on the air!
D/ and that was a nice Hell Sweep! He keeps using the ff 1+2 since it has no punish! then it’s time to use the 1,1,1+2,1!
Punish after block? He gets punished this time,
and any pressure? and now, Chikurin cannot use the 2nd hit of Stance 4,1+2,
since it can be punished by Law’s 3+4 Oh, any chance? x 4 Can he carry him to the wall?
Ohhh, any more? A jab? Pressure? That was a low kick after a small delay! A lot of experts love this kind of movement,
they hit the opponent once, when goes into a low attack
after a small delay to avoid low parry That was sooo good B/ The wall combo, and it’s pretty nice
D/ This hurts~
B/ and the delayed low kick again! and Chikurin gets the combo chance right now,
I guess it’s better just to use the wall carry combo
rather than big damage.. oh he used the big damage combo Chikurin’s Leroy becomes the strongest when he drives enemy to the wall,
and Lowhigh’s movement may trick Chikurin reversely at this wide field He keeps going for uppercuts,
and the counter! B/ I guess he used the Hammer again after the Hammer
D/ Wow, the low high finish B/ btw he’s dead right after the 1st hit,
the 2nd hit wasn’t even needed
D/ That’s right, that move is hella OP B/ That really hurts
D/ It’s quite different to the low high of
Hwoarang or Law, it’s another level
B/ The 1st hit of Leroy’s low high is 14 damage! B/ That is how Leroy is
D/ And Lowhigh cannot crouch because of the bd 1,1+2,
even though Leroy keeps using bd 1,4!
B/ He now expected the 1,1, to come out again,
and got out from the wall using sliding D/ Well the 2nd hit could have counter hit that,
so I don’t really recommend that kind of decision though
B/ and he could have died if he wasn’t faster and he continues to pressure!! This is too much This is too much x 3 D/ Lowhigh is doing a nice job though
B/ but even Lowhigh cannot completely block
the mix up of Leroy’s low high and middle attacks The b 1+2~ Wall carried? one, two! He’s trying to finish! x 3 B/ The low high! but?
D/ but nice guard and punish, and the wall is on the side He’s using a short route combo,
and that’s a nice wall carry! That was a decent combo, and high kick? B/ that wasn’t a counter hit
D/ He should aim for an uppercut!
B/ Man, he tried to right side step!
D/ and that was a mistake An uppercut may finish this!
Hammer? pressure? ahhhhh Chikurin is now cutting of Lowhigh’s attack
using his jab at perfect timing and that results to prevention of
Hammer and d 3 mix up of Law He should go for a sliding step mix up to break the jab barrier B/ Well it’s best to counter hit the high kick,
but it’s hard to do so
D/ such good situations don’t really come to real Chikurin doesn’t move a lot when he has higher HP ratio B/ the counter~
D/ this hurts, and one last hit is gonna finish this, middle? He can go for another one,
and the double low! The 1st hit of it was a counter hit too! Well he could have blocked it,
but you know, it’s quite difficult to respond D/ The 1,1,1+2,1
B/ the 2nd hit is so fast!
D/ Nice combo, and can he wall carry? df 1 he’s trying to catch up the left side step movemtns! but that one isn’t gonna lead to wall combo,
so it’s weaker than expected B/ Low?
D/ oh it’s db 1,4 B/ he tried to Fusion again,
D/ and he got a chance here x 2 the wall combo! He should go for the sliding step now, yeah that’s it!
and one last hit to finish! D/ the WS kick could have missed with the distance,
so he punished it with d 4 too
B/ and he made a fast nice decision,
without fearing the Flash Kick after d 4!
D/ I guess he responded as the 2nd hit doesn’t come out and he’s out of HP! The high kick! But it’s far to the victory! Yeah it surely is x 2
He still needs 3 more rounds! Nice combo and homing move! D/ the d 1+2, he keeps using it!
B/ d 3? Ahhhhh
B/ How come that leads to a wall combo? That was an insane movement anyway He’s using the ff 1+2 at most of the time,
since he can do more combo if the wall is near! He’s using it for a counter hit combo,
but there is no risk of using it! Also, Leroy’s d 1+2 has a decent rage to use it from far front,
unlike Law’s Hammer that needs to be used at close range It’s gonna be hard to deal with Hammer using Hammer, Lowhigh! The side step He keeps taking frame advantage The combo, and df 1 D/ Nice movement, and he cannot block everything~
B/ He’s dead by the combo Well he needed to low parry to overcome that HP gap,
and that was a nice decision by Chikurin! Well db 4 counter hit of Leroy deals a lot of damage,
but Law’s move deals just a little damage like that Well he could try for a sliding,
but he’s gonna die if it’s blocked D/ and Chikurin is actually..
B/ The 1,1,1+2,1!! D/ He still has the Rage Drive and Stick left!
B/ Also the Hell Sweep! He’s trying to prevent, and sliding!
Oh he’s dead x 4 D/ He’s dead, wait what?? x 2
B/ That was a wrong combo! D/ I guess a Rage Art could have finished that
B/ I think so, that was enough to finish Or he could use the uf 3+4 to wall carry Nice parry after the Stick Pressure The wall carry, and the combo! This one hurts! and no punish for that! I think Chikurin’s gonna use the double low for more damage,
yeah he does so And Lowhigh now has to be careful with b 1+2 of Leroy! B/ the b 1+2 is a 12f move, so it’s hard for Law to deal with!
D/ It’s the end when the b 1+2 is counter hit,
and oh he used it right? B/ He used b 1+2 after the dash
D/ is is low middle, or df 1? x 3 “Do you love jab? Then I’ll go for db 1” D/ The perfect crouching status
B/ “Do you like slow moves? Then I”ll db 1” “Do you like back dashes? then I”ll db 1” D/ This is it
B/ nice low parry and the wall carry, and combo~ D/ any homing or low kick mix up?
B/ The wall bound is +1f on block!
D/ He’s gonna take 1,1 counter hit if he uses jab right there and nobody wants that! B/ That was a nice response after the counter hit is confirmed!
D/ and the parry! D/ he can hit the double low after the wall break as well
B/ and be aware that the 1,1 counter hit can break the wall as well! It’s like a Heavy Machine Gun from Metal Slug It’s enough to get to the wall.. aw!
That was a combo drop B/ Wow, he just df 1 and..
D/ Oh that could be a wall break, and it’s broked! OMG! The double lo.. oh that wasn’t even needed! Well such wall combos like that doesn’t make sense at all but Chikurin’s combo was good as well That’s a nice combo by Lowhigh Sliding Step? and d 1+2 is coming out as he sees the sliding step! D/ So he’s basically using the d 1+2 when Lowhigh crouches,
and uses the 1,1 when he stands… oh the punish!
B/ That was a nice punish!
D/ what a patience? The combo! He is going for the front flip? ahhh, it’s the df 1 Wow, he used the 2,1 right after the df 1 to avoide b 1+2 counter hit,
but the df 1 just hit That was an awesome frame calculation as well I remember the old days of Miguel when I see 2,1 D/ I hope Shaheen has the 2,1 of Miguel at TT2
B/ Then I should be playing Shaheen as well
D/ Just for the 2,1? But Leroy is stronger! B/ Oh that’s true though
D/ Aren’t you gonna play Leroy then?
B/ Shaheen instead of Leroy? No way! D/ Wow, the double low hits every stance even if the enemy is lying down
B/ and the throw A homing move is gonna be a good move to finish,
but he chooses the df 1 instead! He only has Rage Drive and Sliding Mix up left,
and Chikurin prevents them with fast frame move~ The Rage Drive may not be a good choice though,
since it can be parried by Leroy It doesn’t matter whether he puts delay or not B/ He should die as he gets parried, and the uppercut missed!
D/ That’s a meaningless RD against Leroy That was a nice counter hit by delaying the 2nd hit That was good How’s the combo? B/ Wow, nice combo by Lowhigh!
D/ that’s the best he could Getting into sliding step will face d 1+2, like this! B/ And it’s not a good position that Lowhigh is at 1st Player’s position,
since Leroy’s 1+2 can catch up left side steps
D/ It’s the end x 3 He should be careful of the parry,
and he should now use another sliding! He did it!
He had to use another one, so he did it! B/ Lowhigh didn’t hit the guaranteed low kick after the sliding,
and Chikurin tried to dodge the low attack and took another one!
D/ The another guaranteed attack! D/ He could go for another..
B/ But he parries it!
D/ He knows well about Lowhigh’s habit Lowhigh loves WS 1 and WS 4,
and both can be parried by Leroy! He expected the low attack this time,
but Lowhigh chose the “slower” middle attack This is good The d 1+2 again D/ using a high kick to cut off the d 1+2 is also a good way
B/ But Shaheen’s high kick doesn’t guarantee a combo
if the doesn’t use till the 4,1! D/ Oh yeah, it was only possible at past,
but it got nerfed
B/ I miss the Season 1 Harada! x 3 You made such character like this,
and why the hell did you nerf Shaheen? Such Character Like This? (Jeo Ddan CharacteR)
JDCR? So we have two JDCR’s, one is the pro gamer,
and the other one is Leroy D/ Oh, jab?
B/ and the 2nd hit! D/ The only way to overcome frame disadvantage is to move a lot,
B/ but 1,1 is so good at catching up the side steps! That was a nice dodge, and the homing again! The Scorpion Kick didn’t come out! The movement x 4
and the 1,1,1+2,1! And another wall combo! D/ One last!
B/ Ahhh, mix up of df 1 and low! It’s hard to side step at the wall because of the 1,1,
and it’s hard to side step longer because of the homing move! B/ But not moving at all will face all of Leroy’s mix ups!
D/ Such as the d 1+2! The Flying Wheel, and that’s a nice fuzzy guard The middle kick, low, and the pressure continues! B/ df 1,4?
D/ This isn’t a good situation for Lowhigh! He must grasp a chance to lift him for victory,
and he just did it! This is why it is better to deal with Leroy at 2P position and that’s a nice combo That was a nice side step of Lowhigh,
he side stepped longer to avoid the 1,1 of Leroy D/ The back dash again!
B/ He surely knows how to deal with that! D/ Chikurin should stop using it at the edge,
he should get closer to use the stick!
B/ But you know, Lowhigh can cut off such attempts pretty well! B/ The 2nd hit is blocked, but not punished
D/ That was lucky B/ Ohhh, that was from backwards!
D/ He should be careful of the 1,1!
1,1,1,1,1.. low high? A Flying Wheel might come out,
and b 1+2? The the 1,1 counter hit! Low high, oh he has to make a very nice combo to beat him!
The best combo he can! The best combo is needed right now! D/ How come this is possible?
B/ I never expected such combo like that This is because of CBM, the Combo Machine
on the side of Lowhigh That was a nice expectation from Lowhigh,
he used the Hop Kick without a hesitation! D/ now the df 1, fast moves,
B/ He should be careful of the b 1+2! He’s done with the Stick,
so the only way to overcome this is the Flying Wheel or Hell Sweep! As he back dashes, Lowhigh is ready to get into the sliding step
and do more mix ups without a hesitation The middle kick 2nd hit? that was a good choice B/ Chikurin’s making a decent choice when it comes to the mix up
D/ Ohh, the combo mistake? D/ df 1? He has to use the df 1 again to prevent
right side step movement of Lowhigh!
B/ and the 10 hit combo? He hit 4 times, but the damage is too small D/ the b 1+2!
B/ Low high pressure against Lowhigh! Lowhigh should block this low high! Daaamn, that was a -3f status! B/ I remember Daddyking getting counter hit by the b 1+2
in the same situation with his Kazuya
D/ That’s right ahaha D/ I never have won against Leroy in Ranked Matches Well I was busy with commentating at OSL Futures,
but I’ve watched a lot of Leroy’s from there I thought I figured it out, and I could win them,
but I couldn’t Nice counter Well he tried that on the edge, but didn’t work D/ Lowhigh shouldn’t let Chikurin to get out from the wall!
B/ but Chikurin makes it! D/ Look at the dash movements!
B/ and the ff 3 again Chikurin never shows a single fear against Lowhigh! Is it gonna be a 1,1 again.. whaaaaat? He should make a good combo like before..
he missed it! x 2 He has the Stick left,
and one last x 4 D/ The Rage Drive!
B/ WOW! He expected when it’s coming out!
D/ which means Chikurin should now stop pressuring with slow and big moves a stick start off! The plus frame, and the pressure! It never stops! He used the db 1,1+2 after the df 1 B/ Wow, was that a combo?
D/ I said it before, the 1,1 counter hit leads to combo when it’s near the wall B/ I played Leroy for about 500 games, and it’s my first time seeing this
D/ Me too, it’s my first day to see this I acted like I already knew it,
but I saw it during the first few sets when you were not here The 1,1.. D/ well it is too OP to be in the game
B/ Oh, the 4,1! Lowhigh carries him to the wall,
and nice combo! That’s a nice Scorpion Kick wall combo! He could go for the homing move,
and a Double Signal may come out as well! He just needs to dash to get out from here!
He’s pushing it with his body! WOW! Lowhigh is telling Chikurin to stop doing that by the side step Well Lowhigh doesn’t make a move when Leroy get’s into stance I guess it’s better to cancel the stance for Chikurin I guess it’s even better to use the homing move
even though his df 1,4 is blocked! The low, wow? Nice one The pressure! He’s poking some uppercuts,
and it’s possible to use the d 1+2 as well for Chikurin The pressure continues x 4 and one more d 1+2 Low high? Wow, he blocked everything! D/ He’s movements are so nice!
B/ He’s making the right situation to counter hit with his moves! He’s tempting Chikurin to use such moves that can be dodged! Well Chanel once told me this,
“The Master of Movement is Lowhigh” Getting into dogfight give Lowhigh to make a combo with uppercut D/ He breaks it!
B/ Simply because Leroy’s combo is too strong! He moved and took extra hit! But not moving at all could have taken the low attack! He not has to be cautious, he’s at 1P position
and wowwwww, he wasted the Stick! B/ Chikurin kinda hurried there
D/ That was a magic show for sure, a magic stick show That was like Breadman at the Concert of Lovelive Sunshine
You’re swinging the stick as well right? B/ Well I’m also good at shaking the sticks too!
D/ Oh yeah, you kinda understand why Chikurin did so Crap, my reputation is messed up The sliding mix up,
and he missed the punish! the df 1 for wall pressure, and wow! The Double Signal! x 4 Well Shaheen is a strong enough character,
if the player is as good as that Someone like Lowhigh is the perfect example,
just by looking at his movements! B/ But Leroy’s good for everyone!
D/ That’s absolutely right But Chikurin is now playing Leroy!
The Champion of TWT 2019! and Lowhigh is making a decent progress against the World Champion! The sliding mix up is so fast! D/ the f 3!
B/ That’s almost a homing move! B/ Ahhhh, the Hammer Counter hit!
D/ That was a nice combo,
but Chikurin should push Lowhigh to the wall for more attack chance! Lowhigh is the one dealing more damage
when he’s stuck at the wall! D/ and he’s the one pushing the enemy to the wall reversely!
B/ Just like now, he’s driving him to the wall! B/ The 2nd hit, and it’s..
D/ Ahhh, the 1,1 counter hit!!! One last! Well the map was better for Leroy I guess The 4 coin combo is such an OP move at this map Reppuu Ken! D/ Oh, nice cut off and wall carry
B/ Floor break? D/ This hurts
B/ either the WS 1 or 3 will come out The combo, and he’s gonna do mix up with side step! He cannot move after getting hit by the side step 3,
since Geese has df 1,4 D/ The sliding step x 2, he’s again facing the wall!
B/ He switched the angle and pushed him to the wall! He always gets driven to the wall,
then all of a sudden he’s the one facing it! WOW!! The movement is really insane! Well I don’t usually say that someone’s movement is “insane”
But Lowhigh makes me say this all the time! Dash and back dashes,
then uppercut as the opponent gets in
This is a very hard technique for everyone B/ But he should be careful though
D/ Because Chikurin has the Lightning Kick left! he expected the left side step, and cut it off in advance A jab could not catch up the side step,
so he used the 2,3 instead 1,2 df 1? Fast moves Well Chikurin’s pressure should be much more fearsome,
since he has a 14f combo maker Lightning Kick and the meter! D/ he can also poke it when Lowhigh gets in
B/ How many jabs do you want in a combo??? I think it’s a bit hard to make combo,
but he still makes it! Now, a wrong choice of move may lead to RA hit
since the opponent is Lowhigh B/ 2,1
D/ It’s Lowhigh Oh it’s hard to use the RA now He’s saving the meters,
and it’s already the 3rd round I’ve never seen Lightning Kick as of now He only used fast moves until now Pressure? Wow!
nice pattern Low? he should be careful D/ He used the meter but..
B/ he wasted it
D/ Yeah, Lowhigh takes the advantage now But he still has a meter left,
so be careful! B/ That was a mistake for dash df 1,
I also make mistakes with that move several times!
D/ Me too, I used dash Shoryuken with Gouki I meant to dash df 1, but it’s Shoryuken! The dash df command is quite difficult for some reason That’s because we are not used to the Ultimade 2D games,
we should have played them Chikurin has used a meter for the Lightning Kick anyway! B/ Chikurin is now aiming for..
D/ Wow, that was perfect D/ Ahh, I guess the wall bound was a better choice here
B/ but the damage is still strong! He should make Lowhigh Stuck at wall,
and just be careful of being stuck reversely! It’s better to take the guaranteed hit,
since it helped him to get away from him +-0, and he did an insane crouch and stand up! Nice block, and sliding! Allowing one more will kill himself!
Another throw! D/ It’s better to use the meter! x 2
B/ He has the Lightning Kick! He has to use it, he’s gonna lose with classic fights! Argh, one last hit! Low high loves to use the Double Signal or Rage Drive when his HP is low,
but he chose to use the low sweep instead, which was a successful attempt B/ The Double Reppuu Ken,
and that one has no punish on block!
D/ Yeah, he just needs to take it He needs to play Noctis to punish that!
The counter~ The combo hurts! The left kick? one two three four! That hurts too much He should think of the back dash Heavy Punch! Such carelessness may.. what? D/ That wasn’t a safe choice
B/ He tried a lucky kick!
D/ One last hit for Chikurin Man, that was so sad B/ That was a nice punish!
D/ He tried another chance, but didn’t work this time Chikurin also knew that Lowhigh’s gonna try it again D/ Oh, high kick?
B/ Wow, he made use of it as combo chance! D/ Well who said high kick itself doesn’t make combo?
Though I know it was an aerial hit haha D/ That’s a nice combo by Lowhigh!
B/ That move is now plus on block, it changed on Season 3! D/ Reppuu Ken
B/ He’s stuck at wall, and there is no way to get out of here~ D/ That was a really nice combo
B/ The other combo route may not be a finish,
but he made it with that combo Well he has a meter left,
but things don’t go so well with him now since Lowhigh’s dash guard movement is really good now Chikurin did a lot of Lightning Kick attempt when he was playing with me a while ago,
but he’s not using it against Lowhigh since he also knows that
Lowhigh is not gonna take it normally! D/ and he’s saving his meters.. wow nice punish
B/ That was a nice punish though Aw, mistake? Lowhigh used to overcome suich situation like this,
Chikurin should be more careful! What a consistent play! He never crouches Lowhigh could have won that if he was also consistent Lowhigh was not consistent enough! D/ But that was such an interesting moment,
since that kind of situation comes out even in Green Ranks
B/ Yeah, one should stop being consistent,
but both sides keep doing the same thing! B/ and that’s the winner of TWT Final!
D/ That’s how you should play Tekken a nice prediction and punish The combo was a little bit difficult here D/ He took too many sliding that he now crouches
B/ Chikurin should not lose this round though,
he has no meters left! D/ But he’s rage!
B/ He is charging them slowly, and he has one now! D/ He needs to aim for a counter hit combo on the wall!
B/ two times of 1,1,2? what was that? He used the meter! He shouldn’t low this round! the mix up! He prevented the movement x 3 D/ Oh no, the two should cheer up their fight with a Kiss(?)
My stream is gonna be banned
B/ and this isn’t the stream of Kkokkom.. hmm hmm D/ Well Kkokokma isn’t here yet,
he would have get so excited if he hear this
B/ “What? Did you say Kiss? That’s not allowed!” Well it’s “Geese” Howard, not “Kiss” Howard
Sorry for the interruption Man, it’s difficult to breathe It’s fine, me too But you know, today’s event goes like this
It’s like our own festival B/ Lowhigh didn’t crouch the 2nd hit,
since a middle hit may come out
D/ He used the uppercut, but didn’t work this time It’s quite different from Leroy in terms of the punish,
it’s not easy to punish from long distance B/ He now has the meter, and he used the Lightning kick!
D/ He tried to low parry, and he took the Heavy Punch Well that Heavy Punch has a special middle status,
but it still gets hit if he tried the low parry The low, and more? the WS 1 He has to be careful of the WS 1,
since it may continue to f 3 or any other mix ups He insanely crouched the 1,1 of Geese,
but the move had almost no delay after use, so he got punished instead! Well that was.. I know Lowhigh is an expert of punishing such moves Especially when he faces Akuma A perfect punish 1,2! B/ df 1?
D/ he tried the left side step guard,
but the Heavy Low Kick nicely cut that off! Oh, the Sliding!
Is it time for him to face the hell of mix up? I was about to say that a meter is about to be ready,
but that was not an important factor towards his death! The reason why Lowhigh used the Rage Drive right there
is because he knew Chikurin is expecting him to use the Sliding Chikurin tried to counter hit Lowhigh,
but Lowhigh was faster The floor break, it hurts!
and the combo!! df 1 Chikurin’s not fan of homingmoves this time The pressure continues! x 2 But he consumes a meter And now he should not let Lowhigh to get into
Sliding step for another mix up! B/ Oh, rage drive?
D/ Yeah he has the Rage Drive! Back dash Rage Drive or anything like the side step move? Ahh, he blocked everything Great thing about Chikurin is that
he never gets confused by the Sliding step,
he just stands still and guard everything Wait what? I guess Lowhigh kinda expected that That’s a nice wall combo! Throw? That’s gonna be a floor break!
Oh no, sorry “Sorry!” B/ “Oh no, sorry!”
D/ It’s fine, said “Kiss Howard” a while ago Haha sorry! x 3 It’s fine, this is my stream B/ Yeah this isn’t the OSL Futures
D/ If I did the same mistake on the Live Streaming,
I would take the consequence forever D/ The 1,2! The throw!
B/ Oh it worked!
D/ It’s a floor break, wait what?
Oh no, sorry! HAHA! D/ I wanted to say this for now
B/ You knew that it wasn’t a floor break right?
D/ Of course, I’m a Shaheen user too! I just wanted to speak out the line so hard, lol Well the commentators should make the same mistakes,
so that the viewers won’t get the wrong idea on one side only But the quality of it is.. B/ oh, but the floor break really happens
D/ and the combo! Any combo? This hurts too much, he doesn’t even have half HP left! It’s not good to be in rage mode too,
and wow, wasn’t that a wall combo? He never used the homing move, but at last Well it was kinda sad when he played as Shaheen,
since he only had WS 4 to punish after blocking the low punch of Geese But Steve can punish it with Eagle Crow,
Just like this! and poking the Quick Hook like this will prevent such moves like
f 1+2 and dash df 1 If Chikurin gets in to use the Heavy Low Kick,
Lowhigh blocks it most of the time when it’s used in obvious timing B/ He’s leading into that situation!
D/ yeah, that’s right!
B/ He’s using the QH, and he’s actually tempting Geese to use the HLK and block it! D/ Lowhigh should be taking the round score
if he plays patient here
B/ and there it goes, the HLK df 1,1, and wow! D/ How come.. wow
B/ Well I guess Chikurin tried to parry that at last,
but he did a mistake on the parry command Yeah, he made a mistake anyway QH? Using the Dash QH actually prevents Chikurin’s Reppuu Ken! D/ “How dare you use the Reppuu Ken?”
B/ “How dare you???” That was an uppercut from plus frame, not working though I guess he expected a jab to come out in that situation Low? Low?? And it’s time for a Lightning Kick!!!
I was about to say that, but came out right at the time! Well Steve vs Geese is like
Quick Hook vs Lightning Kick D/ but it’s easier to hit to Lightning Kick compared to Quick Hook
B/ and the QH should be a counter hit to make a combo The pressure continues, and plus frames! Geese’s df 1 wins Steve’s, since it’s used in +1 situation! B/ Wow, he has the meter now!
D/ wait, didn’t he see the meter? D/ He should have notice that he has the meter
B/ He could have finished the game just by that combo The wall is still far away, so he must go with the wall carry combo,
and he does! He’s not going with the Body Crash,
since it can be parried! B/ Oh, the throw break!
D/ He still has the smash! He used df 2 to make him stuck,
and he still has the smash, low! 1,1,2! Allowing a throw will be the end! Is he going with fast moves only? B/ It’s all about Quick Hook, in the end
D/ Yeah, it’s all about when to use it And it’s all about Lightning Kick for Geese!l D/ Well most characters have their own signature moves right?
B/ Yeah, just a matter of when to use it right? and now, Zaieken! B/ but Chikurin also makes mistakes!
D/ yeah, he shows some punish mistake against Lowhigh for today! It’s smash, yeah Oh, then another smash is coming! D/ Right before the smash
B/ Yeah, he predicted the upcoming mix up of Lowhigh Chikurin is so expert with this technique,
the cut off when the opponent gets closer to him The QH! He’s trying to use the Lightning Kick
as Lowhigh gets in from a middle distance!
and low high gets in to use low.. B/ The Lightning Kick!
B/ The Lightning Kick is never blocked in this match!
D/ That’s right, and he has another meter! B/ He has another middle left!
D/ He can just get in and give pressure using the meter! Man, it’s hard D/ 1,2!
B/ Time for another Lightning Kick! He should be careful though, is it Lightning? Is it going to the 8:8? Well he tried the b 2,1, but didn’t work
and it’s a nice choice of Lowhigh to get in for low attack
when Chikurin has no meter D/ The only way to counter that is to use the f 1+2
B/ but f 1+2 is quite slow that it can lead to an aerial combo!
D/ That’s right, it’s vulnerable to dash QH as well QH! The f 1+2,
and Steve must take the round score when Geese has no meter left! D/ One last hit left!
B/ He finishes with the low punch D/ Well the low punch is also an OP move as well
No move proceeds to second hit middle
B/ and that has no punish on block! and there is also the 3rd hit for counter! Dash QH! The meter is there, it’s almost there! B/ He now has the meter, it’s time for the Lightning!
D/ It’s possible for him to make himself at minus frame status
and use the Lightning Kick! B/ Wow! What a nice counter!
D/ That was at the edge! Nice combo! Paraberium~~ bang! Chikurin’s decisions are so good all the time!
How did he crouch there? now Lowhigh should be careful of the Lightning Kick as he gets in! B/ Wall bound? Geese’s wall bound gets plus frames when blocked!
D/ He waits, and it’s almost time to Lightning! This is dangerous x 3 df 1? A QH may come out! B/ He chose the Guard Damage Kill!
D/ Yeah, it would have died it that was blocked Well he didn’t mean to use the 2 meters right there,
but he saw his move was getting blocked,
so use the Raigou Reppuu Ken to prevent from punished by RD of Steve The decision of Chikurin was really fast though,
I almost thought he used it intentionally D/ He just used the 2 meters
B/ I thought the middle PC was a mistake and it was,
but he made such quick decision to cover it D/ The f 4
B/ No punish because of the guard back, even if it’s -13f on block Two players keep changing the angle with such decent side stepping! B/ Chikurin makes a nice wall combo there
D/ The side step low The QH prevents further pressure even after hitting the side step 3 It’s plus.. wow the Goddess Drop! D/ Geese is more like a Goddess compared to Leroy
B/ and the throw is hard to break, it’s too fast! D/ oh, this combo?
B/ Wow, he doesn’t make that mistake often,
but he did! Well Chikurin should have given up this round,
and that was a nice decision since he had too low HP It’s makes a very big difference to bring a meter to the next round with Geese! It’s bringing a chance of cutting off Half of Enemy’s HP! B/ And he wasted the meter! He wasted!
D/ The pressure! yeah! That wasn’t a proper punish This worked as a lucky moment for Lowhigh instead D/ He keeps going with the low ahhhhh
B/ the QH counter! one two three, then dash! B/ The throw?
D/ He broke it x 2 He’s dead x 2 The Electric Massage! Lowhigh can be the 1st winner against Chikurin for today! a movement start off from both sides! So basically Lowhigh uses a lot of low punches,
then he goes with QH as Chikurin gets in for a Lightning Kick Both sides now get into the frame fight! Lowhigh told me that
the df 2 ->Paraberium combo is not so difficult for hi,! B/ He’s so pro with it!
D/ Success Rate 90% D/ He should be careful of the d 1, and wow
B/ He blocks everything Not much things to do for Chikurin and now.. wow B/ How did he crouch there?
D/ He could have taken the wall combo there! D/ That’s an insane decision by Lowhigh
B/ The two players make such nice choices in such situation like that! D/ The low punches again, Lowhigh!
B/ and Geese now has the meter! He blocked it, but not punishable! D/ Low punch, and QH is coming
B/ Damn, he’s not letting the Lightning Kick itself!
D/ He prevents it! x 4 He’s not letting a chance.. ohh? Well this is going to be so hard to overcome,
and he’s gonna be at the side wall WOW @#$%[email protected]^&*
How did you.. He overcame the round before,
but can he make it this time, or is it gonna be a waste of meter? He’s wasting.. ahhhhh
The insane guard! That’s really insane B/ Oh, the df 1,4 is punishable
D/ nice punish Dock in? Pressure? Any more? QH! B/ He now has the meter
D/ but it’s hard to use it, since Lowhigh uses a lot of dash QH
and he catches the left side step with Flicker Jabs! but he’s out of HP! He has the Rage Drive left But Chikurin’s the one who should hurry Well it’s a good time to use the RD though D/ He has the RD! x 2
B/ He would want to hit it!
D/ He has it.. aw! B/ Oh the dock in again
D/ Chikurin would want to keep the meter for the next round,
there is no hope if he spends it here!
B/ It’s gonna be so hard if he uses it now! B/ Chikurin wants to..
D/ Wow, he succeeded it He kepts it, and he now has two! two meters Nobody knows the result, Ohh?
The Free Gate Rush! B/ That was anotehr nice decision
D/ Well Lowhigh pokes a lot of Dock in 1 be fore,
and he still crouched that He must be desiring for more combo chance B/ Lowhigh knows it too!
D/ The wall carry, and low! The pressure! Continues! He has to use the meters, there is no choice! The Goddess Drop! Is it time for a Dirty Smash?
It’s time! It’s time for it!!! Since it was the last moment D/ That was the last moment if he gets the round!
B/ that was a worthy risk, and Low high beats Chikurin
with the score of 7:10! For the first time among the Korean players for today